Reviewed by Yuri Storchak
Genre and what to do:
When I was a kid, I read merely all Hans Christian Andersen's fairy tales. When I looked at the first battle in TABS, first my thought was - finally tin soldiers came to the computer world.:)
Totally Accurate Battle Simulator is a constant life-and-death struggle until someone could 'die' from laughing. Can a tank defeat twenty Vikings, and will it pierce its armor? Who will be stronger - a mammoth or a knight? It's a pity they didn't add dragons, although there are lizards. How many balloons do you need to lift a minotaur into the sky, and can a vampire drink the blood of a tank Da Vinci?
According to the creators of the game, it was released almost on April Fool's Day. An unusual almost finished game from Landfall Games was released - Totally Accurate Battle Simulator. The game inherited the reckless parts of the design of Stick Fight: The Game, and was released a year later PUBG - Totally Accurate Battlegrounds.
Units moving and acting like drunken. Projectiles' trajectory is completely random, so the bullet can hit the target's head and kill the unit, or it can jump off the shield and do zero damage. Therefore combat looks and works as we used to see in real-life battles, or our casual lives. Physics analysis is done for each unit separately and can overload even modern CPUs with a certain amount of units on the map. Players set up on their half of map head-to-head units looking like rag-dolls. While these dolls, driven by a powerful physics engine, struggle and die differently with each battle relaunch.
Grouped by mythology, western, ancient, renaissance, undead, holy, etc sets of units are divided by epochs. Every battle begins on a grotesquely designed map, divided into two sections. Maps are shaped as a line, a circle, or something else. On the blue side, enemy troops are placed, the red one can be used by a player to set up their army. Sometimes army consists of a single unit.
Each type of troop has a unique set of skills, weapons/armor, and abilities. Some rush into the midst of the battle, others try to keep their distance, some are defending only, and so on. There are squads with magical skills to hit entire areas on the map, striking many units at once. Soldiers wearing shields are almost invulnerable to arrows, and archers lift other units into the air on balloons or shoot fireworks. During the battle, any squad belonging to the player can be taken under direct control and manipulated in first-person view. The camera will be located above the controlled squad, and it is possible to manually use all unit capabilities. Sometimes, manual mode is the only way to win a battle.
The game allows you to test and create new maps and scenarios in any variations. There is an ability to play by the network. The unique property of the game is to cheer up even the dullest and most depressed people. Recommended for all ages!
Game =pros/cons I have noticed.
Ingame units sounds, animation, and the environment itself emit can relieve any stressful situation, and force all to laugh.:)
For sure game is youngsters friendly, maybe 5-8+, and higher.:)
Sometimes downloaded campaigns screen is empty, restarting the game a few times help.:)
The rating system is far from being descriptive, with no way to explain what game maps lack, or what are their advantages. Only thumbs up/down available.
Offline gameplay: 1 player|
ESRB Ratio: T:Everyone|
OS: Windows 7 or higher, CPU: 64-bit processor and operating system, RAM: 8 GB, DirectX: 10 Hard Drive: 4 GB|