|COMBAT TURN. This maneuver allows you to quickly change
direction of flight and attack to disrupt an opponent, knocking him aiming.
Fighting spread performed with a roll of 90 degrees, the radius of
turn try to make the minimum possible taking into account allowable
overload. Since this maneuver significantly reduced
speed, the enemy did not react in time it may
overtake you. Do not miss out will enable you to "get him
on the tail. " |
Even if the opponent and be able to repeat your maneuver and will not miss
its advantages, you still tend to deprive its capabilities
just use the weapons. And even if you do not get away from the enemy, then all
still fighting turn will give you time to think about the situation and prepare
a maneuver that you will start immediately after leaving the military
reversal. You can never win if you only
defensive. Conventional combat rotation begins a series of maneuvers in
the end of which will be your attack.
EARLY TURN. If step closer ends frontal
attack, with the help of this maneuver is possible to prepare a call at the tail
opponent. Your task - to predict which side will
collapse opponent and just before turning in the opposite direction.
Maneuver - a double. So, turn right, you soon will have
turn left, trying to come to the enemy in the tail. Predict
turn out to be a rival, to some extent you can, if
prior to him was released from a long distance missile.
If the missile, for example, is in the right hemisphere, the opponent,
likely to go to the left.
The maneuver is designed for inexperienced opponent, who can
with delayed response.