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Stray.

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Genre and what to do:


    Developers of Stray from BlueTwelve Studio did not intend to implement multiplayer, but KangieDanie has already found a way to build-n multiplayer. To do this, player will has to install an additional modification from the KangieDanie.

    Now to the codes :

A door code (part 2, exit from an apartment) is 3748. The code for a safe (part 4, slums, not far from a musician) is 1283.

A door code (part 6, revisiting slums, secret door) is 2511. The code for a safe (part 10, shop in Midtown) is 8542. Also in episode 4, there is a safe in a library, which must be opened according to a plot to use keys.

Part 2

The password specified in a section is required to leave an apartment with the B-12 drone. This happens almost immediately after using four batteries and meeting a technologically advanced flying friend. First of all, players use a terminal in an apartment and get out into a corridor. The player turns into the nearest room to the right and activates a flashlight.

The player climbs onto shelves to the left. The player pushes the paint can to make it easier for the player to see the code "3748", which is written on the board. The Player leaves back into the corridor, approaches the terminal, and enters the found combination to get out of the apartment.

Part 3

Door Code - 3748.

Part 4

The location of a safe is easy to find immediately after meeting the Guardian. The Player become facing the robot and immediately go down the small stairs to the left. The player passes by the musician and turns into a dead end with garbage. There is a metal safe on the hill with bags.

The player examines the storage and gets a hint with a binary code. Robot Elliot will help decrypt the entry and find out the correct password. To do this, players return to the Guardian, turn their backs on him, and go down the large stairs.

Player move along the left lane to Babushka. Sitting next to her are two robots in robes. To the right of the player scratch the door - the robot will slightly open the passage to the locked apartments. The player rises to the second floor of the apartment and gives the found message to Elliot. The programmer will solve the cipher and point to the Dufer Bar.

Player return to the big stairs. There is a bar on the corner. Inside the room, you need to climb onto the bar and find the Dufer Bar. Player scratch the picture above this neon sign and find the correct code - "1283". All codes for safes and doors in Stray: where to find and how to apply passwords The Player returns to the safe and opens it. Hidden inside the vault is a collectible item - "8/8 Notes".

Part 4

In this episode, another vault is hidden, to access it you will need to find the keys. The player follows a roof past the sofa and climbs into the library. The player passes into the farthest room, a player moves through the piles of books into the room with purple light, and finds the keys on the bed.

On the way back player climbs into the next passage. The player climbs onto the books and jumps down to open the path to the safe. The player uses the keys and opens the vault. Inside, the player finds Doc's notebook.

Part 6

After returning to the slums again, you will meet Momo, who will take the cat from the bar to the apartment of Doc and Seamus. The son of the inventor has long lost hope of finding his father, but the main character will be able to help the robot in the future. To do this, you have to get into Doc's secret laboratory. The terminal that opens the secret room is behind the left painting on the shelf. The password hint is located behind the right-most frame on the adjacent wall - "Time will tell." This is a reference to the clock that hangs above the sofa. The player will have to look at the clock hands and find out the correct combination - "2511". The player enters the code on the terminal and goes to the secret room.

Part 10

As soon as the cat passes the black robot, climbs the stairs, and moves deeper into the city, he will enter Midtown. A notification about the beginning of the part of the same name will appear on the screen. The hero needs to go a little further and find a robot in a white jacket. Here player climbs onto the counter of the shop and climbs inside. All codes for safes and doors in Stray: where to find and how to apply passwords
On the wall behind the seller on the reverse side, the player examines the inscription on which the password is written in the opposite direction - “2458: edoC”. Here player climbs to the topmost shelf and approaches the safe. The player enters the correct code "8542" and gets the cat icon.



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