Tried Civilization VII - Here's What Surprised Me

Civilization is a series of turn-based strategy games. Sid Meier developed it in 1991. The latest version of the game, Civilization VII, was released on February 11, 2025.

The developers of the Civilization VII series prioritised providing a balanced combination of entertainment and education. The game also features elements that encourage players to be interested in the history behind their actions.

It's been over 30 years since the first series launched. And over the years, new features have been added to the game to enable it to model humanity's major story more effectively.

Gameplay of the Civilization VII

Civilization VII Gameplay

There have been a lot of comments from players on the gameplay of Civilization VII. The interface didn't provide adequate information that should be found in a strategy game of this complexity.

It is difficult to learn the gameplay because there are not enough tooltips and civilopedia entries. We tried hovering over various elements, left-clicking, right-clicking, holding down the Shift and Alt keys. Still, nothing seemed to bring up more information on the gameplay of Civilization VII.

There was a little guy called Kahuna in the game. You could type in his name in the Civilopedia, and you'll find out he's a missionary. But you won't find any information on the map about what he is. You won't know if he is a military unit or if he's dangerous. When you click on a city centre, you'll find only basic information on the centre. You can only learn about the dynamics of the game by playing it yourself.

Music and Sound Effects

The music and sound effects are actually commendable. The developers have included some of the most incredible songs, and “Live Gloriously,” which features lyrics in Ancient Greek taken straight from The Iliad.

We also enjoyed Gwendoline Christie's narration and the sound effects for everything, including creating a new district and opening fire with a rifle company. There are also well-written narrative events that emerge, bringing a touch of human character to the broad sweep of history.

We also enjoyed the songs created specially for Civilization VII. We get to stay true to our People's old ways, and this reduced our effectiveness, but it also earned us bonuses for culture. We also received a miniature quest chain as a gift for sending one of our immortals on a little hero's journey.

The barbarians at the gates and the plagues that wrecked tiles may have caused some crises at the age transitions. The crises were exciting with great soundtracks, but we didn't see all of them.

Warfare at Civilization VII

Warfare is a major feature of Civilization VII. We loved the way commanders let several units ride on their backs to move around the map before deploying to fight. This ensures commanders are the only ones to earn XP and reduces micromanaging per-unit upgrades.

Experienced players may not have any difficulties exploring the warfare in Civilization VII. This is because they know how to exploit the field and focus fire on main targets unless they are outnumbered.

When you're done with a terrain, all enemy units move immediately, and your view will never be taken to the site of a battle when your units get attacked. If you are fighting on multiple fronts, or you're looking somewhere else, you can start your scene investigation on every turn to understand what happened.

Conclusion

Civilization VII is a great war game. However, it still needs more improvements to meet the standards and expectations of gamers worldwide. Nevertheless, we have to commend the soundtracks and warfare terrain graphics.